

Can be really useful early game for protection and useful mid/late game for some extra firepower when luring crises into choke points.

THE turtle ascension perk, with good choke points can compensate for an under-developed or crippled fleet.Good synergy with the Unyielding tradition, can provide enough of a boost to fend of small to medium fleets even in the late game with little to no fleet support.It doesn't actually give anything "new" to your empire, like many of the others at this level, and the boosts don't really put starbases at a level where they can really hold their own. This Perk gets a lot of flak, and the reasons are clear. Highly situational, can easily be skipped if there aren't any great terraforming candidates.Solid pick with Toxoids and 2-3 terraforming candidates.One of the only ways in the vanilla game to convert a completely uninhabitable planet into something useful.One Vision provides similar bonuses, but without any costs or ethic requirementsĪ new perk released in the Fornax patch, this one allows you to terraform certain uninhabitable toxic worlds found in your adventures.Unity, Amenities and Spiritualist Attraction are already pretty easy for Spiritualist empires to get, with their access to Priests and certain events.Generally speaking, good Consecrated Worlds are also good candidates for colonization, and can directly compete with your expansion options.Have to be some degree of Spiritualist, restricting your robotic/synthetic options.Easy way to grow the Spiritualist Faction, if you're wanting them to become more dominant in your Empire.Extra useful if you start near the Spiritualist Fallen Empire and have a sacred world in your borders consecrating a sacred world gets you Holy World bonuses on a planet you are unlikely to be able to colonize until the late game.Amenities boost can offset some of the penalties from the Repugnant trait, early development of Specialists, and lack of entertainment buildings, in addition to acting as a boost to happiness (and overall productivity).For only 500 unity, can get solid bonuses out of planets that would otherwise make bad colonization choices due to habitability.In exchange for a paltry amount of unity and making a world de facto uninhabitable, you get some bonuses based on the "holiness" of the world. Solid Ascension Perk only available to Spiritualists.
Stellaris ascension perks ranked full#
A full archaeotech fleet is simply not practical.
